﻿using System;
using System.Collections.Generic;

namespace Pfz.RemoteGaming.Internal
{
	[Serializable]
	internal sealed class _ServerChangesInfo
	{
		internal long _participantId;
		internal KeyValuePair<Type, long>[] _addedComponents;
		internal long[] _removedComponents;
		internal _ComponentChanges _componentChanges;
		internal KeyValuePair<long, object>[] _requestResults;
		internal RemoteGameRequest _request;
		internal _VolatileValues _volatileValues;
	}
}
